SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_GPUVertexInputState

A structure specifying the parameters of a graphics pipeline vertex input state.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef struct SDL_GPUVertexInputState
{
    const SDL_GPUVertexBufferDescription *vertex_buffer_descriptions; /**< A pointer to an array of vertex buffer descriptions. */
    Uint32 num_vertex_buffers;                                        /**< The number of vertex buffer descriptions in the above array. */
    const SDL_GPUVertexAttribute *vertex_attributes;                  /**< A pointer to an array of vertex attribute descriptions. */
    Uint32 num_vertex_attributes;                                     /**< The number of vertex attribute descriptions in the above array. */
} SDL_GPUVertexInputState;

Version

This struct is available since SDL 3.1.3

See Also


CategoryAPI, CategoryAPIStruct, CategoryGPU


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