A structure specifying the parameters of a graphics pipeline vertex input state.
Defined in <SDL3/SDL_gpu.h>
typedef struct SDL_GPUVertexInputState
{const SDL_GPUVertexBufferDescription *vertex_buffer_descriptions; /**< A pointer to an array of vertex buffer descriptions. */
/**< The number of vertex buffer descriptions in the above array. */
Uint32 num_vertex_buffers; const SDL_GPUVertexAttribute *vertex_attributes; /**< A pointer to an array of vertex attribute descriptions. */
/**< The number of vertex attribute descriptions in the above array. */
Uint32 num_vertex_attributes; } SDL_GPUVertexInputState;
This struct is available since SDL 3.1.3