A structure specifying a vertex attribute.
Defined in <SDL3/SDL_gpu.h>
typedef struct SDL_GPUVertexAttribute
{
Uint32 location; /**< The shader input location index. */
Uint32 buffer_slot; /**< The binding slot of the associated vertex buffer. */
SDL_GPUVertexElementFormat format; /**< The size and type of the attribute data. */
Uint32 offset; /**< The byte offset of this attribute relative to the start of the vertex element. */
} SDL_GPUVertexAttribute;All vertex attribute locations provided to an SDL_GPUVertexInputState must be unique.
This struct is available since SDL 3.2.0.