A structure specifying a vertex attribute.
Defined in <SDL3/SDL_gpu.h>
typedef struct SDL_GPUVertexAttribute
{/**< The shader input location index. */
Uint32 location; /**< The binding slot of the associated vertex buffer. */
Uint32 buffer_slot; /**< The size and type of the attribute data. */
SDL_GPUVertexElementFormat format; /**< The byte offset of this attribute relative to the start of the vertex element. */
Uint32 offset; } SDL_GPUVertexAttribute;
All vertex attribute locations provided to an SDL_GPUVertexInputState must be unique.
This struct is available since SDL 3.1.3