Specifies the format of a vertex attribute.
Defined in <SDL3/SDL_gpu.h>
typedef enum SDL_GPUVertexElementFormat
{
    SDL_GPU_VERTEXELEMENTFORMAT_INVALID,
    /* 32-bit Signed Integers */
    SDL_GPU_VERTEXELEMENTFORMAT_INT,
    SDL_GPU_VERTEXELEMENTFORMAT_INT2,
    SDL_GPU_VERTEXELEMENTFORMAT_INT3,
    SDL_GPU_VERTEXELEMENTFORMAT_INT4,
    /* 32-bit Unsigned Integers */
    SDL_GPU_VERTEXELEMENTFORMAT_UINT,
    SDL_GPU_VERTEXELEMENTFORMAT_UINT2,
    SDL_GPU_VERTEXELEMENTFORMAT_UINT3,
    SDL_GPU_VERTEXELEMENTFORMAT_UINT4,
    /* 32-bit Floats */
    SDL_GPU_VERTEXELEMENTFORMAT_FLOAT,
    SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2,
    SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3,
    SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4,
    /* 8-bit Signed Integers */
    SDL_GPU_VERTEXELEMENTFORMAT_BYTE2,
    SDL_GPU_VERTEXELEMENTFORMAT_BYTE4,
    /* 8-bit Unsigned Integers */
    SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2,
    SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4,
    /* 8-bit Signed Normalized */
    SDL_GPU_VERTEXELEMENTFORMAT_BYTE2_NORM,
    SDL_GPU_VERTEXELEMENTFORMAT_BYTE4_NORM,
    /* 8-bit Unsigned Normalized */
    SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2_NORM,
    SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4_NORM,
    /* 16-bit Signed Integers */
    SDL_GPU_VERTEXELEMENTFORMAT_SHORT2,
    SDL_GPU_VERTEXELEMENTFORMAT_SHORT4,
    /* 16-bit Unsigned Integers */
    SDL_GPU_VERTEXELEMENTFORMAT_USHORT2,
    SDL_GPU_VERTEXELEMENTFORMAT_USHORT4,
    /* 16-bit Signed Normalized */
    SDL_GPU_VERTEXELEMENTFORMAT_SHORT2_NORM,
    SDL_GPU_VERTEXELEMENTFORMAT_SHORT4_NORM,
    /* 16-bit Unsigned Normalized */
    SDL_GPU_VERTEXELEMENTFORMAT_USHORT2_NORM,
    SDL_GPU_VERTEXELEMENTFORMAT_USHORT4_NORM,
    /* 16-bit Floats */
    SDL_GPU_VERTEXELEMENTFORMAT_HALF2,
    SDL_GPU_VERTEXELEMENTFORMAT_HALF4
} SDL_GPUVertexElementFormat;This enum is available since SDL 3.2.0.