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(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_GPUShaderCreateInfo

A structure specifying code and metadata for creating a shader object.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef struct SDL_GPUShaderCreateInfo
{
    size_t code_size;             /**< The size in bytes of the code pointed to. */
    const Uint8 *code;            /**< A pointer to shader code. */
    const char *entrypoint;       /**< A pointer to a null-terminated UTF-8 string specifying the entry point function name for the shader. */
    SDL_GPUShaderFormat format;   /**< The format of the shader code. */
    SDL_GPUShaderStage stage;     /**< The stage the shader program corresponds to. */
    Uint32 num_samplers;          /**< The number of samplers defined in the shader. */
    Uint32 num_storage_textures;  /**< The number of storage textures defined in the shader. */
    Uint32 num_storage_buffers;   /**< The number of storage buffers defined in the shader. */
    Uint32 num_uniform_buffers;   /**< The number of uniform buffers defined in the shader. */

    SDL_PropertiesID props;       /**< A properties ID for extensions. Should be 0 if no extensions are needed. */
} SDL_GPUShaderCreateInfo;

Version

This struct is available since SDL 3.1.3

See Also


CategoryAPI, CategoryAPIStruct, CategoryGPU


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