A structure specifying the stencil operation state of a graphics pipeline.
Defined in <SDL3/SDL_gpu.h>
typedef struct SDL_GPUStencilOpState
{/**< The action performed on samples that fail the stencil test. */
SDL_GPUStencilOp fail_op; /**< The action performed on samples that pass the depth and stencil tests. */
SDL_GPUStencilOp pass_op; /**< The action performed on samples that pass the stencil test and fail the depth test. */
SDL_GPUStencilOp depth_fail_op; /**< The comparison operator used in the stencil test. */
SDL_GPUCompareOp compare_op; } SDL_GPUStencilOpState;
This struct is available since SDL 3.1.3