A structure specifying parameters related to binding buffers in a compute pass.
Defined in <SDL3/SDL_gpu.h>
typedef struct SDL_GPUStorageBufferReadWriteBinding
{
SDL_GPUBuffer *buffer; /**< The buffer to bind. Must have been created with SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE. */
bool cycle; /**< true cycles the buffer if it is already bound. */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
} SDL_GPUStorageBufferReadWriteBinding;This struct is available since SDL 3.2.0.