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(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_GPUStorageTextureReadWriteBinding

A structure specifying parameters related to binding textures in a compute pass.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef struct SDL_GPUStorageTextureReadWriteBinding
{
    SDL_GPUTexture *texture;  /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE or SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE. */
    Uint32 mip_level;         /**< The mip level index to bind. */
    Uint32 layer;             /**< The layer index to bind. */
    bool cycle;               /**< true cycles the texture if it is already bound. */
    Uint8 padding1;
    Uint8 padding2;
    Uint8 padding3;
} SDL_GPUStorageTextureReadWriteBinding;

Version

This struct is available since SDL 3.1.3

See Also


CategoryAPI, CategoryAPIStruct, CategoryGPU


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