A structure specifying parameters related to binding textures in a compute pass.
Defined in <SDL3/SDL_gpu.h>
typedef struct SDL_GPUStorageTextureReadWriteBinding
{/**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE or SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE. */
SDL_GPUTexture *texture; /**< The mip level index to bind. */
Uint32 mip_level; /**< The layer index to bind. */
Uint32 layer; bool cycle; /**< true cycles the texture if it is already bound. */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3; } SDL_GPUStorageTextureReadWriteBinding;
This struct is available since SDL 3.1.3