Checks for GPU runtime support.
Defined in <SDL3/SDL_gpu.h>
bool SDL_GPUSupportsShaderFormats(
SDL_GPUShaderFormat format_flags,const char *name);
SDL_GPUShaderFormat | format_flags | a bitflag indicating which shader formats the app is able to provide. |
const char * | name | the preferred GPU driver, or NULL to let SDL pick the optimal driver. |
(bool) Returns true if supported, false otherwise.
This function is available since SDL 3.1.3.