Checks for GPU runtime support.
Defined in <SDL3/SDL_gpu.h>
bool SDL_GPUSupportsShaderFormats(
    SDL_GPUShaderFormat format_flags,
    const char *name);| SDL_GPUShaderFormat | format_flags | a bitflag indicating which shader formats the app is able to provide. | 
| const char * | name | the preferred GPU driver, or NULL to let SDL pick the optimal driver. | 
(bool) Returns true if supported, false otherwise.
This function is available since SDL 3.2.0.