Creates a GPU context.
Defined in <SDL3/SDL_gpu.h>
SDL_GPUDevice * SDL_CreateGPUDevice(
    SDL_GPUShaderFormat format_flags,
    bool debug_mode,
    const char *name);| SDL_GPUShaderFormat | format_flags | a bitflag indicating which shader formats the app is able to provide. | 
| bool | debug_mode | enable debug mode properties and validations. | 
| const char * | name | the preferred GPU driver, or NULL to let SDL pick the optimal driver. | 
(SDL_GPUDevice *) Returns a GPU context on success or NULL on failure; call SDL_GetError() for more information.
The GPU driver name can be one of the following:
This function is available since SDL 3.2.0.