Creates a GPU context.
Defined in <SDL3/SDL_gpu.h>
SDL_GPUDevice * SDL_CreateGPUDeviceWithProperties( SDL_PropertiesID props);
SDL_PropertiesID | props | the properties to use. |
(SDL_GPUDevice *) Returns a GPU context on success or NULL on failure; call SDL_GetError() for more information.
These are the supported properties:
SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN
: enable debug mode properties and validations, defaults to true.SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN
: enable to prefer energy efficiency over maximum GPU performance, defaults to false.SDL_PROP_GPU_DEVICE_CREATE_VERBOSE_BOOLEAN
: enable to automatically log useful debug information on device creation, defaults to true.SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING
: the name of the GPU driver to use, if a specific one is desired.These are the current shader format properties:
SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN
: The app is able to provide shaders for an NDA platform.SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN
: The app is able to provide SPIR-V shaders if applicable.SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN
: The app is able to provide DXBC shaders if applicableSDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN
: The app is able to provide DXIL shaders if applicable.SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN
: The app is able to provide MSL shaders if applicable.SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN
: The app is able to provide Metal shader libraries if applicable.With the D3D12 renderer:
SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING
: the prefix to use for all vertex semantics, default is "TEXCOORD".With the Vulkan renderer:
SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SHADERCLIPDISTANCE_BOOLEAN
: Enable device feature shaderClipDistance. If disabled, clip distances are not supported in shader code: gl_ClipDistance[] built-ins of GLSL, SV_ClipDistance0/1 semantics of HLSL and [[clip_distance]] attribute of Metal. Defaults to true.SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DEPTHCLAMP_BOOLEAN
: Enable device feature depthClamp. If disabled, there is no depth clamp support and enable_depth_clip in SDL_GPURasterizerState must always be set to true. Defaults to true.SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DRAWINDIRECTFIRST_BOOLEAN
: Enable device feature drawIndirectFirstInstance. If disabled, the argument first_instance of SDL_GPUIndirectDrawCommand must be set to zero. Defaults to true.SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SAMPLERANISOTROPY_BOOLEAN
: Enable device feature samplerAnisotropy. If disabled, enable_anisotropy of SDL_GPUSamplerCreateInfo must be set to false. Defaults to true.This function is available since SDL 3.2.0.