SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_CreateGPUDeviceWithProperties

Creates a GPU context.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

SDL_GPUDevice* SDL_CreateGPUDeviceWithProperties(
    SDL_PropertiesID props);

Function Parameters

SDL_PropertiesID props the properties to use.

Return Value

(SDL_GPUDevice *) Returns a GPU context on success or NULL on failure; call SDL_GetError() for more information.

Remarks

These are the supported properties:

These are the current shader format properties:

With the D3D12 renderer:

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU


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