A structure specifying parameters in a sampler binding call.
Defined in <SDL3/SDL_gpu.h>
typedef struct SDL_GPUTextureSamplerBinding
{
    SDL_GPUTexture *texture;  /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. */
    SDL_GPUSampler *sampler;  /**< The sampler to bind. */
} SDL_GPUTextureSamplerBinding;This struct is available since SDL 3.2.0.