Binds texture-sampler pairs for use on the vertex shader.
Defined in <SDL3/SDL_gpu.h>
void SDL_BindGPUVertexSamplers(
SDL_GPURenderPass *render_pass,
Uint32 first_slot,const SDL_GPUTextureSamplerBinding *texture_sampler_bindings,
Uint32 num_bindings);
SDL_GPURenderPass * | render_pass | a render pass handle. |
Uint32 | first_slot | the vertex sampler slot to begin binding from. |
const SDL_GPUTextureSamplerBinding * | texture_sampler_bindings | an array of texture-sampler binding structs. |
Uint32 | num_bindings | the number of texture-sampler pairs to bind from the array. |
The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER.
This function is available since SDL 3.1.3.