SDL Wiki

SDL_GPUTextureSupportsSampleCount

Determines if a sample count for a texture format is supported.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

bool SDL_GPUTextureSupportsSampleCount(
    SDL_GPUDevice *device,
    SDL_GPUTextureFormat format,
    SDL_GPUSampleCount sample_count);

Function Parameters

SDL_GPUDevice * device a GPU context.
SDL_GPUTextureFormat format the texture format to check.
SDL_GPUSampleCount sample_count the sample count to check.

Return Value

(bool) Returns whether the sample count is supported for this texture format.

Version

This function is available since SDL 3.2.0.


CategoryAPI, CategoryAPIFunction, CategoryGPU


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