Determines if a sample count for a texture format is supported.
Defined in <SDL3/SDL_gpu.h>
bool SDL_GPUTextureSupportsSampleCount(
SDL_GPUDevice *device,
SDL_GPUTextureFormat format, SDL_GPUSampleCount sample_count);
SDL_GPUDevice * | device | a GPU context. |
SDL_GPUTextureFormat | format | the texture format to check. |
SDL_GPUSampleCount | sample_count | the sample count to check. |
(bool) Returns a hardware-specific version of min(preferred, possible).
This function is available since SDL 3.1.3.