SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_GPUTextureTransferInfo

A structure specifying parameters related to transferring data to or from a texture.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef struct SDL_GPUTextureTransferInfo
{
    SDL_GPUTransferBuffer *transfer_buffer;  /**< The transfer buffer used in the transfer operation. */
    Uint32 offset;                           /**< The starting byte of the image data in the transfer buffer. */
    Uint32 pixels_per_row;                   /**< The number of pixels from one row to the next. */
    Uint32 rows_per_layer;                   /**< The number of rows from one layer/depth-slice to the next. */
} SDL_GPUTextureTransferInfo;

Version

This struct is available since SDL 3.1.3

See Also


CategoryAPI, CategoryAPIStruct, CategoryGPU


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