Uploads data from a transfer buffer to a texture.
Defined in <SDL3/SDL_gpu.h>
void SDL_UploadToGPUTexture(
SDL_GPUCopyPass *copy_pass,const SDL_GPUTextureTransferInfo *source,
const SDL_GPUTextureRegion *destination,
bool cycle);
SDL_GPUCopyPass * | copy_pass | a copy pass handle. |
const SDL_GPUTextureTransferInfo * | source | the source transfer buffer with image layout information. |
const SDL_GPUTextureRegion * | destination | the destination texture region. |
bool | cycle | if true, cycles the texture if the texture is bound, otherwise overwrites the data. |
The upload occurs on the GPU timeline. You may assume that the upload has finished in subsequent commands.
You must align the data in the transfer buffer to a multiple of the texel size of the texture format.
This function is available since SDL 3.1.3.