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(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_GPUTextureType

Specifies the type of a texture.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef enum SDL_GPUTextureType
{
    SDL_GPU_TEXTURETYPE_2D,         /**< The texture is a 2-dimensional image. */
    SDL_GPU_TEXTURETYPE_2D_ARRAY,   /**< The texture is a 2-dimensional array image. */
    SDL_GPU_TEXTURETYPE_3D,         /**< The texture is a 3-dimensional image. */
    SDL_GPU_TEXTURETYPE_CUBE,       /**< The texture is a cube image. */
    SDL_GPU_TEXTURETYPE_CUBE_ARRAY  /**< The texture is a cube array image. */
} SDL_GPUTextureType;

Version

This enum is available since SDL 3.1.3

See Also


CategoryAPI, CategoryAPIEnum, CategoryGPU


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