Specifies the type of a texture.
Defined in <SDL3/SDL_gpu.h>
typedef enum SDL_GPUTextureType
{
SDL_GPU_TEXTURETYPE_2D, /**< The texture is a 2-dimensional image. */
SDL_GPU_TEXTURETYPE_2D_ARRAY, /**< The texture is a 2-dimensional array image. */
SDL_GPU_TEXTURETYPE_3D, /**< The texture is a 3-dimensional image. */
SDL_GPU_TEXTURETYPE_CUBE, /**< The texture is a cube image. */
SDL_GPU_TEXTURETYPE_CUBE_ARRAY /**< The texture is a cube array image. */
} SDL_GPUTextureType;This enum is available since SDL 3.2.0.