A structure specifying a viewport.
Defined in <SDL3/SDL_gpu.h>
typedef struct SDL_GPUViewport
{float x; /**< The left offset of the viewport. */
float y; /**< The top offset of the viewport. */
float w; /**< The width of the viewport. */
float h; /**< The height of the viewport. */
float min_depth; /**< The minimum depth of the viewport. */
float max_depth; /**< The maximum depth of the viewport. */
} SDL_GPUViewport;
This struct is available since SDL 3.1.3