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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GamepadAxis

The list of axes available on a gamepad

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

typedef enum SDL_GamepadAxis
{
    SDL_GAMEPAD_AXIS_INVALID = -1,
    SDL_GAMEPAD_AXIS_LEFTX,
    SDL_GAMEPAD_AXIS_LEFTY,
    SDL_GAMEPAD_AXIS_RIGHTX,
    SDL_GAMEPAD_AXIS_RIGHTY,
    SDL_GAMEPAD_AXIS_LEFT_TRIGGER,
    SDL_GAMEPAD_AXIS_RIGHT_TRIGGER,
    SDL_GAMEPAD_AXIS_MAX
} SDL_GamepadAxis;

Remarks

Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to SDL_JOYSTICK_AXIS_MAX, and are centered within ~8000 of zero, though advanced UI will allow users to set or autodetect the dead zone, which varies between gamepads.

Trigger axis values range from 0 (released) to SDL_JOYSTICK_AXIS_MAX (fully pressed) when reported by SDL_GetGamepadAxis(). Note that this is not the same range that will be reported by the lower-level SDL_GetJoystickAxis().

Version

This enum is available since SDL 3.0.0.


CategoryAPI, CategoryAPIEnum


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