Get the current state of an axis control on a gamepad.
Defined in <SDL3/SDL_gamepad.h>
Sint16 SDL_GetGamepadAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis);
SDL_Gamepad * | gamepad | a gamepad. |
SDL_GamepadAxis | axis | an axis index (one of the SDL_GamepadAxis values). |
(Sint16) Returns axis state (including 0) on success or 0 (also) on failure; call SDL_GetError() for more information.
The axis indices start at index 0.
For thumbsticks, the state is a value ranging from -32768 (up/left) to 32767 (down/right).
Triggers range from 0 when released to 32767 when fully pressed, and never return a negative value. Note that this differs from the value reported by the lower-level SDL_GetJoystickAxis(), which normally uses the full range.
This function is available since SDL 3.1.3.