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(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_GetGamepadAxis

Get the current state of an axis control on a gamepad.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

Sint16 SDL_GetGamepadAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis);

Function Parameters

SDL_Gamepad * gamepad a gamepad.
SDL_GamepadAxis axis an axis index (one of the SDL_GamepadAxis values).

Return Value

(Sint16) Returns axis state (including 0) on success or 0 (also) on failure; call SDL_GetError() for more information.

Remarks

The axis indices start at index 0.

For thumbsticks, the state is a value ranging from -32768 (up/left) to 32767 (down/right).

Triggers range from 0 when released to 32767 when fully pressed, and never return a negative value. Note that this differs from the value reported by the lower-level SDL_GetJoystickAxis(), which normally uses the full range.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGamepad


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