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SDL_GetGamepadButton

Get the current state of a button on a gamepad.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

bool SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);

Function Parameters

SDL_Gamepad * gamepad a gamepad.
SDL_GamepadButton button a button index (one of the SDL_GamepadButton values).

Return Value

(bool) Returns true if the button is pressed, false otherwise.

Thread Safety

It is safe to call this function from any thread.

Version

This function is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGamepad


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