Get the current state of a button on a gamepad.
Uint8 SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);
gamepad | a gamepad |
button | a button index (one of the SDL_GamepadButton values) |
Returns 1 for pressed state or 0 for not pressed state or error; call SDL_GetError() for more information.
This function is available since SDL 3.0.0.