Query whether a gamepad has a given button.
Defined in <SDL3/SDL_gamepad.h>
bool SDL_GamepadHasButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);
SDL_Gamepad * | gamepad | a gamepad. |
SDL_GamepadButton | button | a button enum value (an SDL_GamepadButton value). |
(bool) Returns true if the gamepad has this button, false otherwise.
This merely reports whether the gamepad's mapping defined this button, as that is all the information SDL has about the physical device.
This function is available since SDL 3.1.3.