Gamepad axis motion event structure (event.gaxis.*)
Defined in <SDL3/SDL_events.h>
typedef struct SDL_GamepadAxisEvent
{/**< SDL_EVENT_GAMEPAD_AXIS_MOTION */
SDL_EventType type;
Uint32 reserved;/**< In nanoseconds, populated using SDL_GetTicksNS() */
Uint64 timestamp; /**< The joystick instance id */
SDL_JoystickID which; /**< The gamepad axis (SDL_GamepadAxis) */
Uint8 axis;
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;/**< The axis value (range: -32768 to 32767) */
Sint16 value;
Uint16 padding4; } SDL_GamepadAxisEvent;
This struct is available since SDL 3.1.3.