Types of gamepad control bindings.
Defined in <SDL3/SDL_gamepad.h>
typedef enum SDL_GamepadBindingType
{0,
SDL_GAMEPAD_BINDTYPE_NONE =
SDL_GAMEPAD_BINDTYPE_BUTTON,
SDL_GAMEPAD_BINDTYPE_AXIS,
SDL_GAMEPAD_BINDTYPE_HAT } SDL_GamepadBindingType;
A gamepad is a collection of bindings that map arbitrary joystick buttons, axes and hat switches to specific positions on a generic console-style gamepad. This enum is used as part of SDL_GamepadBinding to specify those mappings.
This enum is available since SDL 3.1.3.