Gamepad capsense event structure (event.gcapsense.*)
Defined in <SDL3/SDL_events.h>
typedef struct SDL_GamepadCapSenseEvent
{
SDL_EventType type; /**< SDL_EVENT_GAMEPAD_CAPSENSE_TOUCH or SDL_EVENT_GAMEPAD_CAPSENSE_RELEASE */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */
Uint8 capsense; /**< The capsense type (SDL_GamepadCapSenseType) */
bool down; /**< true if the capsense is touched */
Uint8 padding1;
Uint8 padding2;
} SDL_GamepadCapSenseEvent;This struct is available since SDL 3.6.0.