Gamepad device event structure (event.gdevice.*)
Defined in SDL_events.h, but apps should use #include <SDL3/SDL.h>
typedef struct SDL_GamepadDeviceEvent
{/**< ::SDL_EVENT_GAMEPAD_ADDED, ::SDL_EVENT_GAMEPAD_REMOVED, or ::SDL_EVENT_GAMEPAD_REMAPPED, ::SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or ::SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED */
SDL_EventType type;
Uint32 reserved;/**< In nanoseconds, populated using SDL_GetTicksNS() */
Uint64 timestamp; /**< The joystick instance id */
SDL_JoystickID which; } SDL_GamepadDeviceEvent;
This struct is available since SDL 3.0.0.
CategoryAPI, CategoryAPIStruct