SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GamepadDeviceEvent

Gamepad device event structure (event.gdevice.*)

Header File

Defined in SDL_events.h, but apps should use #include <SDL3/SDL.h>

Syntax

typedef struct SDL_GamepadDeviceEvent
{
    SDL_EventType type; /**< ::SDL_EVENT_GAMEPAD_ADDED, ::SDL_EVENT_GAMEPAD_REMOVED, or ::SDL_EVENT_GAMEPAD_REMAPPED, ::SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or ::SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED */
    Uint32 reserved;
    Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
    SDL_JoystickID which;       /**< The joystick instance id */
} SDL_GamepadDeviceEvent;

Version

This struct is available since SDL 3.0.0.


CategoryAPI, CategoryAPIStruct


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