Get the human-readable name of a specific audio device.
Defined in <SDL3/SDL_audio.h>
const char * SDL_GetAudioDeviceName(SDL_AudioDeviceID devid);
SDL_AudioDeviceID | devid | the instance ID of the device to query. |
(const char *) Returns the name of the audio device, or NULL on failure; call SDL_GetError() for more information.
It is safe to call this function from any thread.
This function is available since SDL 3.0.0.