Get the content scale of a display.
Defined in <SDL3/SDL_video.h>
float SDL_GetDisplayContentScale(SDL_DisplayID displayID);
SDL_DisplayID | displayID | the instance ID of the display to query. |
(float) Returns the content scale of the display, or 0.0f on failure; call SDL_GetError() for more information.
The content scale is the expected scale for content based on the DPI settings of the display. For example, a 4K display might have a 2.0 (200%) display scale, which means that the user expects UI elements to be twice as big on this display, to aid in readability.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.