Return the GPU device used by a renderer.
Defined in <SDL3/SDL_render.h>
SDL_GPUDevice * SDL_GetGPURendererDevice(SDL_Renderer *renderer);
SDL_Renderer * | renderer | the rendering context. |
(SDL_GPUDevice *) Returns the GPU device used by the renderer, or NULL if the renderer is not a GPU renderer; call SDL_GetError() for more information.
It is safe to call this function from any thread.
This function is available since SDL 3.4.0.