Get the GPU texture format corresponding to an SDL pixel format.
Defined in <SDL3/SDL_gpu.h>
SDL_GPUTextureFormat SDL_GetGPUTextureFormatFromPixelFormat(SDL_PixelFormat format);
SDL_PixelFormat | format | a pixel format. |
(SDL_GPUTextureFormat) Returns the corresponding GPU texture format, or SDL_GPU_TEXTUREFORMAT_INVALID if there is no corresponding GPU texture format.
This function is available since SDL 3.4.0.