Get the firmware version of an opened gamepad, if available.
Defined in <SDL3/SDL_gamepad.h>
Uint16 SDL_GetGamepadFirmwareVersion(SDL_Gamepad *gamepad);
SDL_Gamepad * | gamepad | the gamepad object to query. |
(Uint16) Returns the gamepad firmware version, or zero if unavailable.
If the firmware version isn't available this function returns 0.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.