SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_GetGamepadMappingForGUID

Get the gamepad mapping string for a given GUID.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

char * SDL_GetGamepadMappingForGUID(SDL_GUID guid);

Function Parameters

SDL_GUID guid a structure containing the GUID for which a mapping is desired.

Return Value

(char *) Returns a mapping string or NULL on failure; call SDL_GetError() for more information. This should be freed with SDL_free() when it is no longer needed.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGamepad


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