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SDL_GetGamepadMappingForGUID

Get the gamepad mapping string for a given GUID.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

char * SDL_GetGamepadMappingForGUID(SDL_GUID guid);

Function Parameters

SDL_GUID guid a structure containing the GUID for which a mapping is desired.

Return Value

(char *) Returns a mapping string or NULL on failure; call SDL_GetError() for more information. This should be freed with SDL_free() when it is no longer needed.

Thread Safety

It is safe to call this function from any thread.

Version

This function is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGamepad


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