Get the gamepad mapping string for a given GUID.
Defined in <SDL3/SDL_gamepad.h>
char * SDL_GetGamepadMappingForGUID(SDL_GUID guid);
SDL_GUID | guid | a structure containing the GUID for which a mapping is desired. |
(char *) Returns a mapping string or NULL on failure; call SDL_GetError() for more information. This should be freed with SDL_free() when it is no longer needed.
This function is available since SDL 3.1.3.