Get the properties associated with an opened gamepad.
SDL_PropertiesID SDL_GetGamepadProperties(SDL_Gamepad *gamepad);
gamepad | a gamepad identifier previously returned by SDL_OpenGamepad() |
Returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
These properties are shared with the underlying joystick object.
This function is available since SDL 3.0.0.