Get the properties associated with an opened gamepad.
Defined in <SDL3/SDL_gamepad.h>
SDL_PropertiesID SDL_GetGamepadProperties(SDL_Gamepad *gamepad);
SDL_Gamepad * | gamepad | a gamepad identifier previously returned by SDL_OpenGamepad(). |
(SDL_PropertiesID) Returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
These properties are shared with the underlying joystick object.
The following read-only properties are provided by SDL:
SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN
: true if this gamepad has an LED that has adjustable brightnessSDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN
: true if this gamepad has an LED that has adjustable colorSDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN
: true if this gamepad has a player LEDSDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN
: true if this gamepad has left/right rumbleSDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN
: true if this gamepad has simple trigger rumbleThis function is available since SDL 3.1.3.