Get the serial number of an opened gamepad, if available.
Defined in <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadSerial(SDL_Gamepad *gamepad);
SDL_Gamepad * | gamepad | the gamepad object to query. |
(const char *) Returns the serial number, or NULL if unavailable.
Returns the serial number of the gamepad, or NULL if it is not available.
This function is available since SDL 3.1.3.