Get the serial number of an opened gamepad, if available.
Defined in <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadSerial(SDL_Gamepad *gamepad);| SDL_Gamepad * | gamepad | the gamepad object to query. |
(const char *) Returns the serial number, or NULL if unavailable.
Returns the serial number of the gamepad, or NULL if it is not available.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.