Get the serial number of an opened gamepad, if available.
Defined in <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadSerial(SDL_Gamepad *gamepad);
gamepad | the gamepad object to query. |
Returns the serial number, or NULL if unavailable.
Returns the serial number of the gamepad, or NULL if it is not available.
This function is available since SDL 3.0.0.
CategoryAPI, CategoryAPIFunction