Get the current state of a button on a joystick.
Defined in <SDL3/SDL_joystick.h>
bool SDL_GetJoystickButton(SDL_Joystick *joystick, int button);
SDL_Joystick * | joystick | an SDL_Joystick structure containing joystick information. |
int | button | the button index to get the state from; indices start at index 0. |
(bool) Returns true if the button is pressed, false otherwise.
This function is available since SDL 3.1.3.