Get the implementation dependent name of a joystick.
const char* SDL_GetJoystickName(SDL_Joystick *joystick);
joystick | the SDL_Joystick obtained from SDL_OpenJoystick() |
Returns the name of the selected joystick. If no name can be found, this function returns NULL; call SDL_GetError() for more information.
This function is available since SDL 3.0.0.