Get the implementation dependent name of a joystick.
Defined in <SDL3/SDL_joystick.h>
const char * SDL_GetJoystickName(SDL_Joystick *joystick);
SDL_Joystick * | joystick | the SDL_Joystick obtained from SDL_OpenJoystick(). |
(const char *) Returns the name of the selected joystick. If no name can be found, this function returns NULL; call SDL_GetError() for more information.
This function is available since SDL 3.1.3.