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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Get a list of currently connected mice.

Header File

Defined in <SDL3/SDL_mouse.h>


SDL_MouseID* SDL_GetMice(int *count);

Function Parameters

int * count a pointer filled in with the number of mice returned.

Return Value

(SDL_MouseID *) Returns a 0 terminated array of mouse instance IDs which should be freed with SDL_free(), or NULL on error; call SDL_GetError() for more details.


Note that this will include any device or virtual driver that includes mouse functionality, including some game controllers, KVM switches, etc. You should wait for input from a device before you consider it actively in use.


This function is available since SDL 3.0.0.

See Also

CategoryAPI, CategoryAPIFunction, CategoryMouse

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