Get the number of general axis controls on a joystick.
Defined in <SDL3/SDL_joystick.h>
int SDL_GetNumJoystickAxes(SDL_Joystick *joystick);
SDL_Joystick * | joystick | an SDL_Joystick structure containing joystick information. |
(int) Returns the number of axis controls/number of axes on success or -1 on failure; call SDL_GetError() for more information.
Often, the directional pad on a game controller will either look like 4 separate buttons or a POV hat, and not axes, but all of this is up to the device and platform.
This function is available since SDL 3.1.3.