Calculate the intersection of a rectangle and line segment with float precision.
Defined in <SDL3/SDL_rect.h>
bool SDL_GetRectAndLineIntersectionFloat(const SDL_FRect *rect, float *X1, float *Y1, float *X2, float *Y2);
const SDL_FRect * | rect | an SDL_FRect structure representing the rectangle to intersect. |
float * | X1 | a pointer to the starting X-coordinate of the line. |
float * | Y1 | a pointer to the starting Y-coordinate of the line. |
float * | X2 | a pointer to the ending X-coordinate of the line. |
float * | Y2 | a pointer to the ending Y-coordinate of the line. |
(bool) Returns true if there is an intersection, false otherwise.
This function is used to clip a line segment to a rectangle. A line segment contained entirely within the rectangle or that does not intersect will remain unchanged. A line segment that crosses the rectangle at either or both ends will be clipped to the boundary of the rectangle and the new coordinates saved in X1
, Y1
, X2
, and/or Y2
as necessary.
This function is available since SDL 3.1.3.