Calculate the intersection of two rectangles.
Defined in <SDL3/SDL_rect.h>
bool SDL_GetRectIntersection(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result);
const SDL_Rect * | A | an SDL_Rect structure representing the first rectangle. |
const SDL_Rect * | B | an SDL_Rect structure representing the second rectangle. |
SDL_Rect * | result | an SDL_Rect structure filled in with the intersection of rectangles A and B . |
(bool) Returns true if there is an intersection, false otherwise.
If result
is NULL then this function will return false.
This function is available since SDL 3.1.3.