Calculate the intersection of two rectangles.
Defined in <SDL3/SDL_rect.h>
bool SDL_GetRectIntersection(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result);| const SDL_Rect * | A | an SDL_Rect structure representing the first rectangle. |
| const SDL_Rect * | B | an SDL_Rect structure representing the second rectangle. |
| SDL_Rect * | result | an SDL_Rect structure filled in with the intersection of rectangles A and B. |
(bool) Returns true if there is an intersection, false otherwise.
If result is NULL then this function will return false.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.