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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Determine whether two rectangles intersect.


SDL_bool SDL_HasRectIntersection(const SDL_Rect * A,
                             const SDL_Rect * B);

Function Parameters

A an SDL_Rect structure representing the first rectangle
B an SDL_Rect structure representing the second rectangle

Return Value

Returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.


If either pointer is NULL the function will return SDL_FALSE.


This function is available since SDL 3.0.0.


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