Get the color scale used for render operations.
Defined in <SDL3/SDL_render.h>
int SDL_GetRenderColorScale(SDL_Renderer *renderer, float *scale);
SDL_Renderer * | renderer | the rendering context. |
float * | scale | a pointer filled in with the current color scale value. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 3.0.0.