Set the color scale used for render operations.
Defined in <SDL3/SDL_render.h>
float scale); SDL_bool SDL_SetRenderColorScale(SDL_Renderer *renderer,
SDL_Renderer * | renderer | the rendering context. |
float | scale | the color scale value. |
(SDL_bool) Returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() for more information.
The color scale is an additional scale multiplied into the pixel color value while rendering. This can be used to adjust the brightness of colors during HDR rendering, or changing HDR video brightness when playing on an SDR display.
The color scale does not affect the alpha channel, only the color brightness.
This function is available since SDL 3.0.0.