Set the color scale used for render operations.
Defined in <SDL3/SDL_render.h>
bool SDL_SetRenderColorScale(SDL_Renderer *renderer, float scale);
SDL_Renderer * | renderer | the rendering context. |
float | scale | the color scale value. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
The color scale is an additional scale multiplied into the pixel color value while rendering. This can be used to adjust the brightness of colors during HDR rendering, or changing HDR video brightness when playing on an SDR display.
The color scale does not affect the alpha channel, only the color brightness.
You may only call this function from the main thread.
This function is available since SDL 3.1.3.