Get the Metal command encoder for the current frame.
Defined in <SDL3/SDL_render.h>
void * SDL_GetRenderMetalCommandEncoder(SDL_Renderer *renderer);
SDL_Renderer * | renderer | the renderer to query. |
(void *) Returns an id<MTLRenderCommandEncoder>
on success, or NULL if the renderer isn't a Metal renderer or there was an error.
This function returns void *
, so SDL doesn't have to include Metal's headers, but it can be safely cast to an id<MTLRenderCommandEncoder>
.
This will return NULL if Metal refuses to give SDL a drawable to render to, which might happen if the window is hidden/minimized/offscreen. This doesn't apply to command encoders for render targets, just the window's backbuffer. Check your return values!
This function should only be called on the main thread.
This function is available since SDL 3.1.3.