Get the CAMetalLayer associated with the given Metal renderer.
void* SDL_GetRenderMetalLayer(SDL_Renderer *renderer);
|renderer||The renderer to query|
CAMetalLayer * on success, or NULL if the renderer isn't a Metal renderer
This function returns
void *, so SDL doesn't have to include Metal's headers, but it can be safely cast to a
This function is available since SDL 3.0.0.