Get the CAMetalLayer associated with the given Metal renderer.
Defined in <SDL3/SDL_render.h>
void * SDL_GetRenderMetalLayer(SDL_Renderer *renderer);
SDL_Renderer * | renderer | the renderer to query. |
(void *) Returns a CAMetalLayer *
on success, or NULL if the renderer isn't a Metal renderer.
This function returns void *
, so SDL doesn't have to include Metal's headers, but it can be safely cast to a CAMetalLayer *
.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.