Get the name of a renderer.
Defined in <SDL3/SDL_render.h>
const char * SDL_GetRendererName(SDL_Renderer *renderer);
SDL_Renderer * | renderer | the rendering context. |
(const char *) Returns the name of the selected renderer, or NULL on failure; call SDL_GetError() for more information.
It is safe to call this function from any thread.
This function is available since SDL 3.1.3.