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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_CreateRendererWithProperties

Create a 2D rendering context for a window, with the specified properties.

Header File

Defined in <SDL3/SDL_render.h>

Syntax

SDL_Renderer * SDL_CreateRendererWithProperties(SDL_PropertiesID props);


#define SDL_PROP_RENDERER_CREATE_NAME_STRING                                "name"
#define SDL_PROP_RENDERER_CREATE_WINDOW_POINTER                             "window"
#define SDL_PROP_RENDERER_CREATE_SURFACE_POINTER                            "surface"
#define SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER                   "output_colorspace"
#define SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN                      "present_vsync"
#define SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER                    "vulkan.instance"
#define SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER                      "vulkan.surface"
#define SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER             "vulkan.physical_device"
#define SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER                      "vulkan.device"
#define SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER  "vulkan.graphics_queue_family_index"
#define SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER   "vulkan.present_queue_family_index"

Function Parameters

props the properties to use

Return Value

Returns a valid rendering context or NULL if there was an error; call SDL_GetError() for more information.

Remarks

These are the supported properties:

With the vulkan renderer:

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction


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