Get the color key (transparent pixel) for a surface.
Defined in <SDL3/SDL_surface.h>
bool SDL_GetSurfaceColorKey(SDL_Surface *surface, Uint32 *key);
SDL_Surface * | surface | the SDL_Surface structure to query. |
Uint32 * | key | a pointer filled in with the transparent pixel. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
The color key is a pixel of the format used by the surface, as generated by SDL_MapRGB().
If the surface doesn't have color key enabled this function returns false.
This function is available since SDL 3.1.3.