Set the color key (transparent pixel) in a surface.
Defined in <SDL3/SDL_surface.h>
bool SDL_SetSurfaceColorKey(SDL_Surface *surface, bool enabled, Uint32 key);
SDL_Surface * | surface | the SDL_Surface structure to update. |
bool | enabled | true to enable color key, false to disable color key. |
Uint32 | key | the transparent pixel. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
The color key defines a pixel value that will be treated as transparent in a blit. For example, one can use this to specify that cyan pixels should be considered transparent, and therefore not rendered.
It is a pixel of the format used by the surface, as generated by SDL_MapRGB().
This function is available since SDL 3.1.3.