SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_SetSurfaceColorKey

Set the color key (transparent pixel) in a surface.

Header File

Defined in <SDL3/SDL_surface.h>

Syntax

bool SDL_SetSurfaceColorKey(SDL_Surface *surface, bool enabled, Uint32 key);

Function Parameters

SDL_Surface * surface the SDL_Surface structure to update.
bool enabled true to enable color key, false to disable color key.
Uint32 key the transparent pixel.

Return Value

(bool) Returns true on success or false on failure; call SDL_GetError() for more information.

Remarks

The color key defines a pixel value that will be treated as transparent in a blit. For example, one can use this to specify that cyan pixels should be considered transparent, and therefore not rendered.

It is a pixel of the format used by the surface, as generated by SDL_MapRGB().

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategorySurface


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