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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Get the colorspace used by a surface.

Header File

Defined in <SDL3/SDL_surface.h>


SDL_Colorspace SDL_GetSurfaceColorspace(SDL_Surface *surface);

Function Parameters

SDL_Surface * surface the SDL_Surface structure to query.

Return Value

(SDL_Colorspace) Returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN if the surface is NULL.


The colorspace defaults to SDL_COLORSPACE_SRGB_LINEAR for floating point formats, SDL_COLORSPACE_HDR10 for 10-bit formats, SDL_COLORSPACE_SRGB for other RGB surfaces and SDL_COLORSPACE_BT709_FULL for YUV textures.


This function is available since SDL 3.0.0.

See Also

CategoryAPI, CategoryAPIFunction, CategorySurface

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