Get the colorspace used by a surface.
Defined in <SDL3/SDL_surface.h>
SDL_Colorspace SDL_GetSurfaceColorspace(SDL_Surface *surface);
SDL_Surface * | surface | the SDL_Surface structure to query. |
(SDL_Colorspace) Returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN if the surface is NULL.
The colorspace defaults to SDL_COLORSPACE_SRGB_LINEAR for floating point formats, SDL_COLORSPACE_HDR10 for 10-bit formats, SDL_COLORSPACE_SRGB for other RGB surfaces and SDL_COLORSPACE_BT709_FULL for YUV textures.
This function is available since SDL 3.1.3.