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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_HINT_GDK_TEXTINPUT_SCOPE

This variable sets the input scope of the TextInput window on GDK platforms.

Header File

Defined in <SDL3/SDL_hints.h>

Syntax

#define SDL_HINT_GDK_TEXTINPUT_SCOPE "SDL_GDK_TEXTINPUT_SCOPE"

Remarks

Set this hint to change the XGameUiTextEntryInputScope value that will be passed to the window creation function. The value must be a stringified integer, for example "0" for XGameUiTextEntryInputScope::Default.

This hint is available only if SDL_GDK_TEXTINPUT defined.

This hint should be set before calling SDL_StartTextInput()

Version

This hint is available since SDL 3.0.0.


CategoryAPI, CategoryAPIMacro


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