This variable sets the input scope of the TextInput window on GDK platforms.
Defined in <SDL3/SDL_hints.h>
#define SDL_HINT_GDK_TEXTINPUT_SCOPE "SDL_GDK_TEXTINPUT_SCOPE"
Set this hint to change the XGameUiTextEntryInputScope value that will be passed to the window creation function. The value must be a stringified integer, for example "0" for XGameUiTextEntryInputScope::Default.
This hint is available only if SDL_GDK_TEXTINPUT defined.
This hint should be set before calling SDL_StartTextInput()
This hint is available since SDL 3.1.3.